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:;※※※直接懒人包→里面很重要的一段,原PO有引言认同※※※ ;他们测试後发现,只有 P8(8人难度)下的血量(Life)会持续保留,但伤害(Damage) ;和准确率(AR)等数据则不会。 ***(YTerMrLlamaSC 及其团队) ; ;另外也测试出,每次进入游戏时,恶魔都会根据你当下的「绑定恶魔」技能等级重新召唤 ;,所以捕捉恶魔时,不需要非得在最高等级的状态下进行。 ;※※※ ※※※ ; ;Goomshill作者做了多种测试 ;排列的宝可梦应该是输出做主要考量, ;他在後面几页还有回覆补充道:还是要依照配置、跟便利程度。 ;也有提到A4圣冰诅咒Hephasto是蛮全面适合回响的其中一种。 ;原文出处: ;Pokemon Tier List ;https://forums.d2jsp.org/topic.php?t=107926808&f=148 ; ;※page1 ; ;S Tier: Spear Rogue (TZ > Matron > Reg) ;A Tier: Urdar > Minion of Destruction > Vile Mother ;B Tier: Goatman > Hephasto > Smith > Axe Rogue > Hell Buzzard ;C Tier: Council > Balrog / Overseer / Putrid Defiler / Tainted > Flayer ;F Tier: Fallen/Fetish Shaman > Siren > Fetish / Archer Rogue > Demon Imp > ;Succubi ;Platinum SSS Hidden Tier: Pain Worm / Vile Child upgraded to unique via ;monster shrine so it has cursed ; ;→ kyo76312 : S 级: 长矛罗格 (TZ 版 > 主母(红门)版 > 一般版) 03/18 09:14 ;→ kyo76312 : A 级: 乌达兽(大笨兽) > A5恐龙 > 邪恶之母 03/18 09:14 ;→ kyo76312 : B 级:羊头人>A5铁匠>A1铁匠>斧头罗格>地狱喷吐者 03/18 09:15 ;→ kyo76312 : C级:议会成员>炎魔/督军/腐烂污秽者/玷污者>剥皮者 03/18 09:16 ;→ kyo76312 : F级:沉沦魔/冥河娃娃巫师>魅魔>冥河娃娃/弓箭罗格> 03/18 09:17 ;→ kyo76312 : 小恶魔>魅魔 03/18 09:17 ;→ kyo76312 : 白金 SSS 隐藏阶级: 痛楚蠕虫 / 邪恶之子 03/18 09:18 ; ;补上推文k大说的资讯 → kirimaru73 : 没TZ状态时 古墓胖子Lv83 火河胖子Lv88 铁匠Lv88 03/18 22:56 ; A3战场处子Battlemaid Sarina (一般 LV87) 黑枪兵 (冰冻高地 LV81/ 远古之路 LV82/ 世界之石1F LV85/ 巢穴 LV83) (这边不太确定) ; ; 原讨论串持续更新(一样G翻, 会稍微订正, 可能还是词语有误 建议看原文) ※PAGE23 (Goomshill :) Yet another moderately important tidbit has been sent in by a reader It seems that lightning enchanted will trigger off blood boil, contrary to initial testing, but only under some conditions. Its not clear what makes it work / not work. If you take a lightning enchanted demon into blood moor and boil away, nothing will happen. But let your demon get hit a few times by some melee mobs and then try it, and it kicks in and every cast of blood boil will release charged bolts. Or maybe it won't. And I had an urdar sitting afk at a waypoint after not being able to release bolts, waited 10 seconds while it sat immobile, and then cast it again and it released bolts This is a major point in favor of using a lightning enchanted unique if you could find it. That's a really rare combo, you'd want cursed + aura enchanted (right aura) + lightning enchanted, all at the same time, and can't use TZ affixes with it Of course, these bolts deal negligible damage (~65-99 best case scenario) but they DO apply the curse aoe on each hit, so even a lightning enchanted + conviction + cursed unique could proc amp damage even more than a holy fire + cursed does, since its shooting the bolts immediately and not on a 2 second cycle. I'd still like to test other affixes in depth, see if there's any benefit at all to teleportation, multiple shot on anything but succubi/archers, poison enchanted on achmel. Stone skin is obviously a fairly useful mod since it means a physical immune demon is going to survive the few scenarios where other demons could actually die. I'd also like to test if the %dr from engorge+blood oath can put a monster to become immune 一位读者又发出一则相当重要的讯息: 闪电强化似乎会触发血沸术,这与先前的测试结果相反,但仅在特定条件下才会发生。目 前尚不清楚具体原因。如果你带着一个闪电的强化恶魔进入血腥荒原并施放血沸术,什 麽都不会发生。但如果你先让你的恶魔被一些近战怪物攻击几次,然後再尝试施放血沸术 ,血沸术就会触发,每次施放血沸术都会释放充能闪电。当然,也可能不会。我曾经让一 个乌尔达恶魔挂机在一个传送点,因为它无法释放闪电,我等了10秒钟让它保持静止,然 後再次施放血沸术,它就释放了闪电 。如果你能找到闪电强化的独特怪物,那麽使用它就显得格外重要。这真是个极为罕见 的组合,你需要同时拥有诅咒+附加灵气(正确的)+闪电强化,而且不能同时使用TZ词缀 。 当然,这些箭矢造成的伤害微乎其微(最好的情况也只有65-99点),但它们每次命中都 会施加诅咒范围效果,所以即使是闪电附魔+信念+诅咒的独特装备,触发伤害增幅的效果 也可能比圣火+诅咒的组合更高,因为它的箭矢是立即发射的,而不是像圣火+那样需要2 秒火的环。 我仍然想深入测试其他词缀,看看传送、多重射击(除了魅魔/弓箭手之外的其他职业) 以及毒素附魔(阿赫梅尔)是否真的有任何好处。石肤显然是一个相当有用的词缀,因为 它意味着物理免疫的恶魔可以在少数其他恶魔可能死亡的情况下存活下来。我还想测试一 下,吞噬+血誓的伤害减免能否让怪物获得免疫效果。 ~~~ (Goomshill:) and more testing results melee mobs either don't teleport or do so very infrequently. ranged mobs teleport, pretty rarely, to basically no effect just random repositioning, even at less than 30% hp I couldn't get a melee mob to teleport once all dark rangers appear to get glitched and perform an attack animation with no shots fired, regardless of multiple shots or affixes, all the combos I tried would get glitched at points poison enchanted REALLY appears to be using an identical attack to rabies: invisible missiles fired in random directly at very short range nonstop, passively. Using an urdar trapped and unable to move off me while teleporting, it would only poison enemies a short distance away. They carried amp, and had a lengthy poison duration but negligible dps all the elemental enchanted carry their added minor elemental damage as advertised (cold enchanted slows targets, very minor upside) the fix to multiple shots + lightning enchanted does apply and nerfs bound demons same as it has enemies, no triple shot applies a 40% base DR flesh hunter with stone skin to be 90% dr, and supposedly gets 11% dr from blood oath / 5% engorge, did not display as immune to physical when selected. However, I had her tank physical damage from about 30 p8 enemies while poisoned and she never lost a single pixel on the HP bar, making me quite sure she's actually immune to physical succubi showed no benefit from %ed stacking on might/pride merc, so they are indeed just getting the flat +damage added to their projectiles with no scaling possessed champions retain their immunity to curses, for what its worth. I sure think its also getting that massive HP bonus since mine is standing in the middle of 10 frenzytaurs + 10 doom knights as I write this and still at 95% hp I should still test some stuff like normal vs minions vs unique HP after binding, using that scenario with normal urdars 更多测试结果表明, 近战怪物要嘛不会传送,要嘛传送频率极低。远程怪物偶尔会传送,但效果甚微,只是随 (***我有抓过传送战场处子,真的很少传送,但不洁的凡塔那种的相比就蛮会传的) 机重新定位,即使生命值低於30%也是如此。我无法让近战怪物传送,但 所有黑暗游侠似乎都出现了故障,无论攻击次数或词缀如何,都会执行攻击动画但没有发 射任何子弹。我尝试的所有组合技都会在某些地方出现故障。 毒素附魔似乎真的在使用与狂犬病完全相同的攻击方式:持续不断地向极近距离随机发射 隐形飞弹。使用被困住且无法移动的乌尔达进行传送时,它只会毒害一小段距离外的敌人 。他们携带了增幅器,中毒持续时间很长,但DPS微乎其微。 所有元素附魔都如宣传的那样增加了少量元素伤害(冰霜附魔会减速目标,收益非常小) 。 多重射击+闪电强化的修复生效了,并且削弱了束缚恶魔,就像削弱敌人一样。三连射不 再 生效。一个拥有40%基础伤害减免的血肉猎手,如果拥有石肤术,伤害减免将达到90%,并 且据说还能从血誓/5%吞噬中获得11%的伤害减免。选中她时,并没有显示物理免疫。然而 ,我让她在中毒状态下承受了大约30个P8敌人的物理伤害,她的生命值条却纹丝不动,这 让我非常确定她实际上免疫物理伤害。魅魔 从力量/傲慢佣兵的百分比增强效果叠加中没有获得任何收益,所以她们确实只是获得了 固定的投射物伤害加成,没有其他加成 。被附身的勇士仍免疫诅咒,仅供参考。我确信它也获得了巨额生命值加成,因为我的乌 尔达现在就站在10个狂暴牛头怪和10个末日骑士中间,生命值还有95%。 我应该再测试一下,像是普通乌尔达、小怪和特殊乌尔达在绑定後的生命值变化,用普通 乌尔达 ~~~~~~ (Goomshill:) ;Quote (filmd2 @ Mar 20 2026 07:39am) ;Did you find that the added movement speed on the goatmen had them amping the ;screen more quickly compared to the extra attacks the dark lancers have? well its a bit of a difference but lancers are already so fast its hard to notice a difference, they both might as well be teleporting goatmen variants have different speeds, the fastest is frozen tundra with walk 12 / run 12 which might be the fastest unit in the whole game, but others scale up 5-11 speed (act 5 is 10-11, late act 1 is 8, stony field is just 5) dark lancers in act 5 all have the same walk 8 / run 12, and I think they only run around in their AI so they use the full speed but the d2 efrw formula should mean that goats are getting 50% more bonus from %frw effects. I'm not sure if extra fast or the champion bonus speeds modify the base speed or use the %efrw formula also I believe the code for how extra fast works means you actually get less % frw depending on monster speed, it gives 10-100% using the formula max(min(2048/monstats.speed-128,10),100) so it becomes just +42% for goatmen, but +100% for dark lancers so unless they've changed that code since 2007, there's actually a bit of tradeoff where the goatmen get 50% more bonus from %frw, but get less %frw from extra fast (but should be the same from the demonic mastery / etc) with +38% on mastery and +42% or +100% on extra fast it should be goatmen with {12+12*(0.38+0.42)} = 21.6 velocity, and dark lancers with {12+8*(0.38+1)} = 23.04 velocity maybe you could try them side by side but I think the lancers will actually move faster, and you could add vigor aura (+36%) and fanatic champions which use the same formula as extra fast (+42% for goatmen again, +100% for dark lancer) stack them all and its 30.96 for goat, 33.92 for lancer (** 这边应该会怪怪的 建议要看原文) ;引用 ( filmd2 @ 2026年3月20日 上午7:39 ) ;你是否发现,与黑暗长矛兵的额外攻击相比,山羊人增加的移动速度让他们能够更快地扩 ;大萤幕范围? 确实有点差别,但长矛兵的速度本来就很快,很难看出差别,他们两个的 速度都跟瞬移差不多。山羊人变种的速度各不相同,最快的是冰冻苔原,步行/奔跑速度 都是12,可能是整个游戏中最快的单位。其他变种的速度提升了5-11点(第五幕是10-11 ,第一幕後期是8,石原只有5)。 第五幕的暗黑长矛兵步行速度都是8,奔跑速度都是12,而且我觉得他们只会在AI控制下 奔跑,所以速度是全速的。 但根据暗黑2的快速移动速度(EFRW)公式,山羊人应该能从快速移动速度(%FRW)效果 中获得50%的额外加成。我不确定“超快”或冠军加成速度是否会修改基础速度,或者是 否使用了%efrw公式。 另外,我认为「超快」的运作机制意味着,根据怪物速度的不同,实际获得的%frw加成会 有所不同。它使用公式max(min(2048/monstats.speed-128,10),100)提供10-100%的加成 ,因此对於山羊人来说,最终加成只有+42%,而对於黑暗长矛兵来说,则是+100%。 除非他们在2007年後修改了代码,否则实际上存在一种权衡:山羊人从%frw加成中获得的 加成比冠军高50%,但从“超快”获得的%frw加成却更少(但从恶魔精通等技能获得的加 成应该相同)。 如果精通技能提供+38%的加成,而「超快」提供+42%或+100%的加成,那麽山羊人的速度 应该是{12+12*(0.38+0.42)} = 21.6,而黑暗长矛兵的速度应该是… {12+8*(0.38+1) = 速度。 或许你可以把它们并排比较一下,但我认为长矛兵实际上会更快。你还可以加上活力光环 (+36%)和狂热冠军,它们的计算公式与超快相同(山羊人+42%,黑暗长矛兵+100%)。 在叠加所有这些效果後,山羊人的速度是30.96,长矛兵是33.92。 ~~~~~~~~~ (Goomshill :) ;Quote (Thoroku92 @ Mar 21 2026 08:31am) ;Mine also died very quickly with a pack of spike-throwing hedgehogs with ;fanaticism in Eldritch... So I'm starting to think that unless it's from ;Matron Den or a p8 game, it's not worth it if you usually play alone... ; ;My previous urdar was very tanky. Did you bind her in a P8 high TZ game? I can see spearwoman HP being pretty dubious if you're skimping any of the factors like max blood oath, high +skills, p8 bind, tz game. The A5 guest lancers have only 97.5% hp / 33% dr / 1.44% regen/s. A2-4 urdars have 200% hp / 55% dr / 2.88% regen/s, while A5 guest urdars have 230% hp / 75% dr / 1.83% regen/s Getting a stone skin unique lancer the hard way would probably really help her survivability but make it very hard to get the aura/curse combo you want. ;引用(Thoroku92 @ 2026年3月21日 上午8:31) ;我的乌尔达也很快就被一群狂热的、会扔尖刺的刺猬(它们还信奉异界之力)给干掉了… ;…所以我开始觉得,除非是来自女族长巢穴或者P8游戏,否则如果你通常单人游戏的话, ;就不值得培养…… ; ;我之前的乌尔达非常耐打。 你是在P8高TZ难度下绑定她的吗? 如果你忽略了某些关键因素,例如满级血誓、高技能加成、P8绑定、高TZ难度,那麽长矛 女战士的生命值确实很低。 A5 客串长矛兵只有97.5%的生命值/33%的伤害减免/1.44%的生命回复/秒。 A2-4的乌尔达人 有200%的生命值/55%的伤害减免/2.88%的生命回复/秒,而A5客串乌尔达人则有230%的生 命值/75%的伤害减免/1.83%的生命回复/秒。 费尽心思获得一个拥有石肤特性的独特长矛兵或许能显着提升她的生存能力,但也会让你 很难获得想要的灵气/诅咒组合。 ( 引言回覆再回覆原po说他是1ppl tz抓的) ※PAGE24 (Goomshill) Quote (Thoroku92 @ Mar 21 2026 08:55am) I got it in p1, it's very difficult to role a p8 game with cursed to bind a normal spearwoman... oh yeah its gonna be only 22% of the hp of a P8 spearwoman then The main way I saw was to just put "baal" on your search bar and join the baal games as they open/close, its not easy to find one that's cursed and then you have to very rapidly scout frigid/ancients/wsk1, keep your shard in your inventory so you can pop it instantly and spawn the rest as sharded and then you still have to hope the game maker is a decently high level I'm pretty confident that if you shard the game and teleport around the area to pre-spawn all the lancers at P8 TZ, they'll lock in their P8 hp when bound even if everyone leaves the game before you finish binding the demon you wanted Problem with doing this for tals urdars is people will assume you are jacking a p8 tals xp and 1) they might already have someone doing tz tals anyway and 2) other people might come swarming to tals once they see the shards ;引用(Thoroku92 @ 2026年3月21日 上午8:55) ;我在第一阶段就拿到了,在第八阶段用诅咒束缚一个普通的女矛手真的很难… 哦,对,那血量就只有P8长矛女兵的22%了。 我看到的主要方法是在搜寻栏输入“巴尔”,然後加入巴尔游戏,游戏一开关就加入。找 到一个被诅咒的巴尔游戏并不容易,然後你必须迅速侦查冰原/远古/西之石1,把你的碎 片放在背包里,这样你就可以立即使用碎片,把其他怪物也生成为碎片。 然後你还得祈祷游戏管理员等级够高。 我很有信心,如果你把游戏分割成碎片,然後在区域内传送,预先在P8 TZ生成所有长矛 兵,即使在你完成绑定目标恶魔之前所有人都退出了游戏,他们被绑定後也会锁定P8的血 量。 用这种方法刷塔拉夏乌尔达的问题在於,人们会认为你在盗刷P8塔拉夏经验,而且1)他 们可能已经有人在刷TZ塔拉夏了,2)其他人可能会蜂拥而至。塔拉夏当他们看到碎片时 … ~~~ (Goomshill :) ;Quote (mchu @ Mar 21 2026 09:59am) ;Yeah rolling a p8 one is gonna be hard in online ladder:( otherwise I have ;everything else (lvl 38 blood oath, bind demon, and I got a tz one but in p1). ; ;Do you know if there’s an hp difference between binding a unique cursed one ;vs just a normal tz cursed mob? Or should I try to get a matron one? Afaik nobody has tested that yet, its the one thing we didnt get around to. The easiest would be testing a p1 palace cellar norm urdar normal vs unique on a 1 bind 0 blood oath build, and let it get hit by act 5 hell p1 poison catapult. It should be 1 hit for 100% base hp, 2 hits for 200% ;Quote (mchu @ Mar 21 2026 10:05am) ;Actually I saw in your earlier posts in this thread you said matron den ;lancers have 4x the hp? So in that case matron lancers would be better than ;tz lancers? ;Edit: Nvmd saw your discussion about ilvl and chance to hit and stuff. Guess I ;’ll just find p8 games and try for a cursed spearwoman Yeah the chance to hit is actually a significant penalty if you farm TZ, even if your demon has an overwhelming advantage of ar vs defense after conviction. It might only be 87-90% cth if its a level 86 unique, instead of 95% cth for a 99 unique also I dont know for sure that bound demons get the +3 level from being unique, whether they started as unique or were upgraded from a normal mob. No way to test it easily, someone earlier in this thread proposes looking if their level of conviction aura cancels out an opposing conviction ie from uber mephisto It should still be 95% cth either way against level 83-88 enemies ; ( mchu @ Mar 21 2026 09:59am ) ;是的,在天梯线上刷P8的怪确实很难:( 除此之外我什麽都有了(38级的血誓、束缚恶魔 ;,还有一个P1的暗夜诅咒怪)。 你知道束缚一个独特的诅咒怪和束缚一个普通的TZ诅咒怪,血量上有什麽区别吗?或者 我应该刷一个女族长的诅咒怪? 据我所知,目前还没有人测试过这一点,这是我们一直来不及做的。最简单的测试方法是 ,用一个1级绑定0级血誓的build,测试一个普通等级的宫殿地窖乌尔达(普通)和独特 等级的乌尔达,然後让它被第五幕地狱等级1的毒液投石车击中。理论上,一次攻击会造 成100%的基础生命值伤害,两次攻击会造成200%的伤害。 ; ( mchu @ Mar 21 2026 10:05am ) ;实际上,我看到你之前在这个帖子里说过,女族长枪骑兵的生命值是普通枪骑兵的四倍? ;这麽说来,女族长枪骑兵岂不是比TZ枪骑兵更强? ;编辑:算了,我看到你讨论过装备等级和命中率之类的东西了。看来我还是去找P8的局, ;试试能不能刷到诅咒女枪骑兵吧。 是的,如果你刷TZ(可能是指某个副本或区域),命中率确实是个很大的惩罚,即使你的 恶魔在获得信念光环後拥有压倒性的攻击力优势。如果是86级的独特恶魔,命中率可能只 有87-90%,而不是99级独特恶魔的95%。 我也不确定被束缚的恶魔是否会因为是独特恶魔而获得+3等级,无论它们最初是独特恶魔 还是由普通怪物升级而来。没有简单的测试方法,之前有人建议看看它们的信念光环等级 是否能抵消敌方的信念光环,例如来自终极墨菲斯托的信念光环。 无论如何,面对83-88级的敌人,命中率应该仍然是95%。 ※PAGE25 (Goomshill :) Getting around to testing the norm vs unique HP question Testing normal act 4 river of flame urdars, who have 240-300 hp and 25% poison resist Against poison clouds from catapults in act 5 hell p1, which are about 363 damage over 24 seconds (272 after resists) If HP is 100%, it will either kill it in 1 hit or leave it with a sliver of HP. If HP is doubled, it will only take about half of HP. I'm using 0 blood oath in all setups, and spectral hit resists shouldn't matter since it adds no % poison resist just fire/cold/light. First test case: bound trash mob urdar with 1 point bind demon, which does NOT gain a unique name/affixes (it remains a trash mob when highlighted). Result: he lived with about 1% hp, confirming 100% base hp Second test case: bound champion urdar with 1 pt bind demon (300% base life in norm): lost about 25% of his max hp, confirming 400% base hp Third test case: bound trash mob urdar with 85 bind demon gaining unique name/affixes (conviction aura): Result: he lived with about 5%hp, confirming 100% base hp Four test case: same exact trash mob urdar as above, but this time I added 63 blood oath when joining the game (he had 0 when bond): the +79% poison resist rendered urdar immune to poison. Its not displayed on his name, but he was never poisoned, so at least 'that' is confirmed Now some using durance urdars (160-200 base hp, 0% resist). Keep in mind norm difficulty uniques have 400% hp, as opposed to the 200% in hell Now some other test cases, less onerous to test then waiting for catapults for some Fifth test case: bound unique mob urdar (stone skin) from durance level 2 (160-200 base hp, 0% poison resist, 0% dr) and let him get hit by catapults: Lost about 25% of his max hp, confirming 400% base hp Sixth test case: bound trash mob urdar from durance level 2, with 0 blood oath at binding, then applying 63 blood oath when joining hell game (+2220% hp), then let him just fight some lone fallen in blood moor hell (34-76 phys + 20% of 15-22 fire and 5% crit). So either he has ~180 hp or ~4176. Result: fallen killed the urdar in about 5 hits, proving blood oath did NOTHING to increase his HP after binding Seventh test case: bound trash mob urdar from durance level 2, with 63 blood oath at binding. Fallen still killed the urdar in about 4-5 hits (!!!!!) Even though he was bound with 63 blood oath and loaded into the game with it, his HP is clearly the same, low value. Okay at this point I should note I'm using 63 SOFT points of blood oath for these tests, with 9x +7 skills charm to it. Its quite possible that soft points in blood oath are doing nothing and only hard points work, because they used skill.blvl instead of skill.slvl just like they did for the redirection So now another test for that case: Eight test case: bound trash mob urdar from durance 2, with 20 blood oath (base level only). So 20 oath, 1 bind, 1 mastery. Lists +715% life. Result: Urdar still died in 5 hits Ninth test case: bound trash mob urdar from durance 2, with 20 blood oath AND 20 bind demon to upgrade him to unique. Result: (after he kills a few): He still dies in ~4-5 hits Alright guys I'm not fully answering all our questions but I am answering some, and asking new questions at the same time (测试普通跟独特怪 这边就不G翻了 建议看原文) ~~~~~~ (Goomshill:) My conclusion at the moment would be: Base HP of monsters is locked in at the moment they are spawned, including difficulty, TZ, P1-8, champion, minion, unique bonuses, and this stays the same even as you join new games Bind demon does not appear to multiply this base HP, no unique bonus given to upgraded normal mobs Blood oath appears to have no effect on bound demon HP at all, just its resistances. I did not observe the 715%+ bonus hp to ever apply in testing So assuming this, P8 TZ trash mob urdars should have ~67000 hp not millions, and after BO they'd have about ~120000. You still get extremely high bonus to their resists and it does make them simply immune to elemental damage if it breaks 100%, no cap, and presumably the %dr is fully applied and again can make them immune, another test gave us a 40% dr stone skin upgraded to fully immune instead of staying at 90% I'd like to see if anyone can establish blood oath working, well, at all. Quite possibly it only affects goatmen/tainted/defilers. 我目前的结论是: 怪物的基础生命值在生成时即被锁定,包括难度、区域、P1-8、精英怪、小怪、特殊加成 等,即使加入新游戏也保持不变。 束缚恶魔似乎不会增加基础生命值,升级後的普通怪物也不会获得任何特殊加成。 血誓似乎对束缚恶魔的生命值没有任何影响,只影响其抗性。我在测试中没有观察到715% 以上的生命值加成。 假设如此,P8 TZ 的普通怪物乌尔达应该有大约 67000 点生命值,而不是几百万,而使 用血誓後它们的生命值大约是 120000。你仍然可以获得极高的抗性加成,如果抗性超过 100%,它们将直接免疫元素伤害,没有上限。而且,百分比伤害减免(%DR)应该会完全 生效,再次使它们免疫元素伤害。另一个测试表明,一个 40% 伤害减免的石肤升级後, 免疫效果从 90% 提升到了完全免疫。 我想看看是否有人能证实血誓的效果,或者说,它到底有没有作用。 很可能它只对山羊人/被污染者/亵渎者有效。 ~~~ (Goomshill:) ;Quote (mchu @ Mar 22 2026 04:19pm) ;wow this was an interesting read. For my situation that means I should ;probably be taking the time to look for a tz unique spearwoman rather than ;finding a "cursed" tz game and just binding random normal rarity spearwomen. ;Makes it slightly harder but I guess worth it to ensure i'll never have to do ;this again once I find one Bear in mind while it should result in 2x the hp, its already an immensely hard task to find a unique with the right aura + cursed and vastly harder in P8 games online. Also I should probably test somehow if the spectral hit resist + blood oath resists are both counting towards immunity. Spectral hit has a clause that it doesn't apply if resists are already 75+, so it depends on the order applied. But the safe bet right now is that monster HP is scaling with just the actual HP of monster when spawned, and its buffs like BO, and blood oath has no effect nor any bonus binding. Meanwhile +damage is very clearly applied at the start of each game since it makes the difference of 'kills stuff in 1 hit' versus 'does negligible damage' ; ( mchu @ Mar 22 2026 04:19pm ) ;哇,这篇文章真是有趣。就我的情况而言,这意味着我应该花时间去找一个TZ独特的女超 ;人,而不是随便找个“诅咒”的TZ游;戏,然後绑定一些普通稀有度的长矛女战士。这样 ;做;难度会稍微高一些,但我觉得值得,因为一旦找到一个,就不用再重复这种麻烦了。 请注意,虽然理论上应该能达到两倍生命值,但要找到一件带有合适灵气和诅咒的独特 怪物已经非常困难,在P8线上游戏中更是难上加难。 另外,我应该测试一下幽灵打击抗性和血誓抗性是否都计入免疫。幽灵打击有一个限制, 如果抗性已经达到75以上则无效,所以这取决於生效顺序。 但目前比较稳健的推测是,怪物生命值只取决於怪物生成时的实际生命值及其增益效果( 例如血誓),血誓没有任何效果或额外绑定。 同时,伤害加成在每局游戏开始时都会非常明显地生效,因为它决定了你是「一击必杀」 还是「伤害微乎其微」。 (後半部 看不太懂 有待人说明) ※PAGE26 (Goomshill:) ;Quote (Stalanium @ Mar 24 2026 02:59am) ;Very interesting … well despite this the only time my TZ P8 A5 Urdar ever ;even takes damage is against Ubers … so blood oath working properly or not, ;he’s still a chonky tanky boii. Even with no blood oath, even a normal mob, you're talking 135k hp and 91% dr 55% resists and 1.82% regen. Without amp its healing 27000 physical ehp per second in a game where monsters deal 100 damage every 2 seconds ;引用(Stalanium @ 2026年3月24日 上午02:59) ;很有趣……尽管如此,我的 TZ P8 A5 Urdar 只有在对抗 Uber 时才会受到伤害……所以 ;不管血誓是否正常运作,他仍然是一个肉盾。 即使没有血誓,即使只是普通的怪物,也能获得 13.5 万生命值、91% 的伤害减免、55% 的抗性和 1.82% 的生命回复。在没有增幅的情况下,它每秒能回复 2.7 万物理有效生命 值,而在这个游戏中,怪物每 2 秒就会造成 100 点伤害。 ~~~~~~~ (Goomshill:) ;Quote (FoldersUnite @ Mar 24 2026 08:32am) ;instead of binding a tz cursed trash mob and it having low hp ;Instead of binding the extremely rare correct aura and cursed tz champ/unique ;because they’re so hard to find ;Bind any cursed tz unique as you come across them for a shot at your ;preferred aura, and keep upgrading as you go! Pokémon style. With a normal ;amount of plus skills, you should be hitting soft 20 bind demon with most ;builds (can also keep a 3ammy/3circlet, hoto or spirit in the stash) ;Hidden benefit, you can get a monster with like 8 mods lol ;for example: https://i.imgur.com/CutfI8F.png and since I find amp is just as ;reliable without holy aura, this is my new pikachu: ;https://i.imgur.com/ZZo9NTq.png Bear in mind whether we're talking 25k, 200k or 2m hp we're talking about basically unkillable demons in normal play in all cases A lancer with 32.7k hp and 49% dr and 398 hp/s regen is basically unkillable for normal pvm in all but the most contrived scenarios, need super high dps mobs and amp and inattentive player. An urdar with 135k hp / 91% dr / 2500 hp/s regen cannot be killed by anything in pvm, its just immortal in all cases. If blood oath actually worked and we reached those 2m+ numbers we've have to start worrying about integer overflow glitches and whether d2 code handles the math right. Going with a P1 difficulty monster is where it starts getting really dubious survivability, without that blood oath hp working. A demon with 7500 hp is still probably tankier than your player char, but it can die. But as long as we're talking P8 monsters, nothing is really going to die ;引用(FoldersUnite @ 2026年3月24日 上午8:32) ;与其绑定一个血量很低的TZ诅咒小怪, ;与其绑定极其稀有的正确灵气和诅咒的TZ精英/独特怪(因为它们太难找到了), ;不如在遇到任何诅咒的TZ独特怪时都绑定它们,有机会获得你想要的灵气,然後不断升 ;级!就像宝可梦一样。只要技能等级正常,大多数流派都能轻易达到20级绑定恶魔(也可 ;以在仓库放一个3项链/3头饰、橡树或精神)。 ;隐藏的好处是,你可以获得一个拥有8个词缀的怪物, ;例如:https://i.imgur.com/CutfI8F.png而且我发现即使没有神圣灵气,增幅也同样可 ;靠,所以这是我的新皮卡丘:https://i.imgur.com/ZZo9NTq.png 请记住,无论我们讨论的是2.5万、20万还是200万生命值,在正常游戏流程中,这些恶魔 基本上都是无法被杀死的 。一个拥有3.27万生命值、49%伤害减免和398点/秒生命回复的枪骑兵,在普通PVM中几乎 是无敌的,除非遇到极高DPS的怪物、需要增幅器以及玩家注意力不集中的情况。一个拥 有13.5万生命值、91%伤害减免和2500点/秒生命回复的乌尔达,在PVM中几乎无法被任何 怪物杀死,它简直就是不死之身。如果血誓真的生效,而我们达到了200万以上的数值, 我们就必须开始担心整数溢位漏洞以及D2的程式码是否正确处理了这些计算。 如果没有血誓的生命值加成,使用P1难度的怪物时,生存能力就会变得非常令人担忧。一 个拥有7500点生命值的恶魔可能仍然比你的玩家角色更肉,但它终究会死。不过,只要我 们讨论的是P8的怪物,那就没什麽怪物会真正死亡。 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 101.12.162.157 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/DIABLO/M.1774532369.A.ADF.html ※ 编辑: Yjizz (101.12.162.157 台湾), 03/26/2026 21:39:51 ※ 编辑: Yjizz (101.12.162.157 台湾), 03/26/2026 21:40:18 ※ 编辑: Yjizz (101.12.162.157 台湾), 03/26/2026 21:40:40 ※ 编辑: Yjizz (101.12.162.157 台湾), 03/26/2026 21:42:02 ※ 编辑: Yjizz (101.12.162.157 台湾), 03/26/2026 21:43:52
1F:→ Yjizz : 懒人包: 请跟团抓女枪兵 03/26 21:45
2F:推 Kulan : https://meee.com.tw/80IyfD6 03/26 21:50
3F:推 guato : 女兵可以挡住三王的冰弹吗? 03/26 21:51
4F:→ Kulan : 还好这只是在重置完 有点满血誓後抓的 只差没8ppl 03/26 21:51
5F:→ Kulan : 一次只挡一只的话轻松 不过罗格太小只 03/26 21:52
6F:→ Kulan : 不像胖子那麽好挡子弹 03/26 21:52
※ 编辑: Yjizz (101.12.162.157 台湾), 03/26/2026 21:54:15
7F:推 sukicolo : 结论是帮米山找老婆是困难且重大的工程!对吧! 03/26 22:04
8F:推 owlonoak : 所以每次关闭游戏时手上要拿着曼宋法杖 03/26 22:07
9F:推 efun77000 : 推 03/26 22:10
※ 编辑: Yjizz (101.12.162.157 台湾), 03/26/2026 22:21:03 ※ 编辑: Yjizz (101.12.162.157 台湾), 03/27/2026 00:46:53
10F:推 Oskar : 进游戏Bo完去抓宝可梦 看来是没作用 03/27 10:37
11F:→ Yjizz : BC+ 1 SKILL对没满20束缚有效益 03/27 19:58







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