作者kalen123 (嘴炮男)
看板CGI-Game
标题[游戏] Tiberium alliance最新封测更新
时间Wed May 9 22:21:24 2012
以下的中译直接转载大陆贴吧
新版本特徵:
-NOD在封闭测试伺服器里已经可以被玩家使用,不过无法从原本的GDI阵营直接转换,如果
你想玩的话,只能从1级开始重新 玩.-POI点现在可以提供他们所有的功能(增加产能,增加
部队攻击能力以及防御能力等).要注意的是更新後所有的产能以及部队战斗力都会有所降
低,但更 新後如果有占领POI的话,你的产能和战斗力最多能达到降低後的2倍.
一般调整:
防御区域内的所有障碍物现在的减速效果调整至50%(之前的版本为25%)
被遗忘者的基地的攻破将变得十分具有挑战性---他们的基地维修速度将变得令人蛋疼的
快---他们可以在几乎死血的情况下在1个小时内又变得活蹦乱跳.
加入每次PVP进攻时对基地所有资源的掠夺量限制,这个限制取决於进攻者的部队等级,加
入这个原因是为了防止过渡剥削或是肉鸡神马的.
改动了进攻单位的攻击目标选择条件,处於进攻单位正前方的防御单位将有更高的攻击优
先次序(但这不影响进攻单位的最优攻击目标--克制的单位),比如一辆GD被推土机挡住前
方,但旁边有步兵, 它还是优先打步兵.
所有的进攻单位的维修时间将稍微上调, 这是为了鼓励多基地多部队轮番使用..
被遗忘者属性平衡:
萨姆飞弹平台--降低对空攻击力推土机--降低生命和攻击力,并且取消对空能力,但从
camp11开始将会出现(目测成为被遗忘者的轻坦克)收割者反步兵平台--降低对载具和飞机
的攻击力粉碎者反载具平台--降低对步兵的攻击力
所有部队的移动速度降低
新单位:
被遗忘者狙击手--中等距离的步兵, 对步兵十分有效.在17+级的基地,19+级的op以及22+
的camp开始出现.
被遗忘者的猛獁坦克--强力载具, 对载具十分有效, 在18+级的基地,20+级的op以及23+级
的camp开始出现.
GDI攻击部队属性平衡:
区域攻击兵--血量提高, 对载具,城墙的攻击力提高.火鸟轰炸机--降低弹药储量
防御部队属性平衡:
区域攻击兵--增加血量,增加对载具以及空军的攻击力
MG--降低对载具的攻击力,新增对载具的交叉火力狙击手--降低攻击力,提高攻击距离==由
原来的2.5提高到3.5
防空炮--提高对空攻击力了望塔(反步兵)--提高对步兵攻击力,降低对载具和空军的攻击
力
泰坦炮台(反载具)--降低对步兵的攻击力
萨姆导弹平台(防空)--降低对空攻击力
原文
Patchnotes 05-09-2012
New features:
- Nod is available as a player faction on the reopened Closed Beta Servers
Please note, that is not possible to switch from GDI to Nod. You have to make
a fresh game on a CB-server, starting by Lvl 1.
- Point of Interests now provide their boosts
Note that the unboosted resource production and combat strength is reduced
compared to before the patch, but the boost can be about twice as strong as
the reduction.
General balancing adjustments:
‧ Obstacles in the defense area (wood, oil slicks, etc.) now slow down units
by 50% (used to be 25%)
‧ Forgotten bases are more challenging to take out: They repair themselves
significantly faster: Now it takes only 1 hour for an almost completely
destroyed Forgotten base to repair all its damage.
‧ Introduced a limit on how much plunder one can get when attacking another
player. The limit depends on the army level of the attacker. This is to stop
the exploit, where players sell everything in their base and “give” the
resources to a friendly player.
‧ Change in target prioritization for offense units: Attacking the defense
units in front of an offense unit have now a higher priority than defense
units left/right or behind the offense unit. (Doesn’t overwrite the
preference for primary targets. E.g. a Guardian still attacks an infantry
unit to its left when blocked by a vehicle.)
‧ All offense units need slightly more repair time, encouraging the use of
armies from multiple bases slightly earlier.
Forgotten Balancing:
‧ SAM Site
Decreased damage VS air
‧ Scooper
Decreased life and damage
No damage VS air
Spawns more often and at camp lvl 11 and higher
‧ Reaper Artillery
Decreased damage VS vehicles and air
‧ Demolisher Artillery
Decreased damage VS infantry
‧ Movement of all units decreased
New units:
‧ Forgotten Sniper
Medium ranged infantry, good against infantry
Spawns in bases 17+, Outposts 19+ and Camps 22+
‧ Forgotten Mammoth
Strong vehicle, good against vehicles
Spawns in bases 18+, Outposts 20+ and Camps 23+
GDI
Balancing Offense:
‧ Zone Trooper
Increased life
Increased damage VS vehicles and walls
‧ Firehawk
Decreased ammo
Balancing Defense:
‧ Zone Trooper
Increased life
Increased damage VS vehicles and air
‧ MG Nest
Decreased damage VS vehicles
Deals Crossover-damage to vehicles
‧ Sniper
Decreased damage
Increased range from 2.5 to 3.5
‧ Flak
Increased damage VS air
‧ Watchtower
Increased damage VS infantry
Decreased damage VS vehicles and air
‧ Titan Artillery
Decreased damage VS infantry
‧ SAM Site
Decreased damage VS airCnC:TA-ForumRules
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.114.213.26
1F:推 taipei90437:维修时间已经很吃紧了还要增加.... 05/09 22:41
2F:推 robin5339:nod终於出了阿XD 05/09 22:57
3F:推 robin5339:想玩NOD得要重头玩阿OTZ 05/09 23:00
4F:推 taipei90437:可以双头进行 反正维修时间改高CP应该用不完了=口= 05/09 23:46
5F:推 lhy8104522:话说异形哩? 05/10 00:14
6F:推 newacc:NOD是? 小弟只听过S..(被拖走) 05/10 01:06
7F:推 vayger:被遗忘者的猛玛坦克好像出现的有点早,flak伤害还要增加喔 05/10 01:52
8F:→ vayger:flak打飞机够痛了,但打同等Kodiak只能损不到1/5的血,感觉 05/10 01:54
9F:→ vayger:是Kodiak够耐打,不是flak太弱阿,我Kodiak才爽不到几天说 05/10 01:55
10F:→ vayger:POI系统感觉很阳春,我在介面上根本找不到我有哪些POI buff 05/10 02:42
11F:→ vayger:也没看到POI rank,感觉根本就是拖慢你发展速度用的 05/10 02:42
12F:推 vayger:NOD进攻和防御给的起始单位都和GDI不太一样,先来尝鲜 05/10 02:46
13F:推 bruce3166:等楼上大大分享啊XD 05/10 04:11