作者warrenchen (划船儿(Nosy))
标题[转录][心得][lastknight]第二章︰战斗的流程[Ver 0.2]
时间Thu Apr 20 14:16:10 2006
※ [本文转录自 warrenchen 信箱]
作者:
[email protected]
标题: [心得][lastknight]第二章︰战斗的流程[Ver 0.2]
时间: Thu Apr 20 14:14:57 2006
作者: kyyung (路修华特) 看板: CGIGame
标题: [心得][lastknight]第二章︰战斗的流程
时间: Wed Apr 19 13:59:08 2006
How do battles work?
战斗的流程
Battles are fought in 3 stages:
战斗分成三个阶段
ranged attack: This phase consists of 1 round of ranged attacks.
All units of both sides which have a nonzero Rdmg (ranged damage)
simultaniously fire 3 times at a random enemy unit, with a chance to
hit equal to their Racc. Each time they hit, they do 1/3rd of their
Ranged damage, adjusted by a random factor of 80% to 120%.
远程攻击︰这阶段只有一回合的攻击,双方所有远程攻击能力非0
的部队对一个随机的敌方角色射击三次,依据命中率[racc]决定命
中与否,当命中时敌方会受到攻击方远程攻击能力的1/3加减20%
的伤害
Cavalry charge: After the ranged, the cavalry charges in and does
2*R*[Str] damage to a random enemy soldier.
骑士冲锋︰在这阶段,骑士会发起冲锋,会攻击敌方随机的一个角色
,并做成2*str*R的伤害,R=80%-120%中的一个随机值。
Melee fight: In this stage, every round every soldier of the largest
army
attacks a random enemy soldier and does R*[Str] damage. The enemy
soldier then counterattacks and also does R*[Str] damage to the
attacker.
Where R is a random factor between 80% and 120%
肉搏︰在这阶段,每回合 最大的军团 的每一个角色 会攻击敌方
随机的一个角色,并做成R*攻击力的伤害,被攻击的角色会反击并同
样做成R*攻击力的伤害。
注︰军团的大小计算︰除了特别职业drummer,别的职业每一部队会令军团的
大小加一,而Drummer是5*lv,配置适量的drummer是战胜的重点,drummer不
足会失去主攻的优势,而drummer过多会影响战斗力。
After each round, soldiers with less than 50% of their HP become
injured and
are taken out of the battle. Soldiers who reach 0 HP die. Soldiers
who are
about to get injured get a chance to be cured by a Medic or Priest
(if there are
any in the army), the higher level soldiers first. A Druid can heal a
most one
soldier per round. The officer (player) fights with his soldiers and
thus has
equal chances to get injured or even die (in which case your account
is reset).
So be careful who you attack.
每回合完结时 HP低於50%的角色会受伤[injure]并且脱离战场,HP降到0的
会死亡,如果队伍中有医疗兵或牧师,受伤的士兵会有机会被医疗兵或
牧师治疗,以等级高的优先。一个德鲁依[没发现有这职业,可能是误植或是某
职业的高级称号]每回合差不多可以治癒一个士兵。指挥官[也就是玩家]会跟士
兵一起战斗,并且有相同的机会受伤或死亡。
(指挥官死亡玩家的资料会reset……)请小心你的战斗。
This goes on until one side has only half of his initial number of
soldiers left. If
both sides lose half of their soldiers, the side with most soldiers
left wins. The
remaining soldiers of the losing army try to flee but have 1/6th
chance to be
captured. Captured soldiers can be freed by paying ransom to the
capturer. This
way you can earn money from battles. If you capture an officer you
get 50% of all
his gold (this means you lose 50% if you get captured). If you kill
an officer you
get all his gold: he won't need it anymore anyway.
战斗直到一方只剩开始时一半的兵力时完结,如果双方兵力都不到一半,
人数多的一方胜,失败方剩下的士兵有1/6的机率被抓,被抓的士兵可以付
赎金赎回。你可以用这方法在战斗中赚钱,如果你抓到指挥官你可以得到
他一半的现金(也就是如果你被抓了会失去一半的现金),如果你击杀敌方指
挥官,你会拿到他所有的现金,他不再需要钱了。
考虑性价比後,个人推荐Fighter跟Howitzer作为主力。
刚发现可怕的兵种missionary,App. Missionary 88-2-0,
问题是这是有heal能力的。可以反击的healer @@....
可惜一出来便被人买光了......
(没钱也没薪金的我虽然一出现便发现了,无奈只有买一只的钱 QQ)
http://pro.lastknights.com/index.php?action=register&ref_id=31019
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※ 修改: 2006/04/19 23:58:55 [203.80.97.224]
※ 修改: 2006/04/20 01:33:07 [203.80.97.176]
※ 修改: 2006/04/20 10:28:13 [203.80.97.144]
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