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新的 VP Scale 计算公式已经贴在 Facebook 的 BTU 社团中. 以下是公式设计人 Henry Bethe 和我的信件往返. 他已经把设计原理解释得差不多, 只剩下最後提到的一些细节没讲, 包括 * 有身价 game (+10/-6 IMP) 对函数值的影响, 指数函数与其他有何明显不同? * 为何指数函数的二阶微分比其他函数好很多 (much better)? 虽然无法体会这两件事, 但我不打算再继续追问. Henry Bethe 的父亲是声名显赫的 Hans Bethe, 1967 诺贝尔物理奖得主. 对 Henry 提到牛顿冷却定律简直是班门弄斧, 但我还是提了, 因为这样才能完整表达原先想法. 有兴趣者可以试着翻译并解释 Henry 在信中所解释的公式设计原理. 我写的部分只是 为了抛砖引玉, 大家就不用管砖头了. :) ---------- [From jmchen to Henry Bethe] ---------- I am curious about the rationale behind your formula, so I try to find it by myself. For simplicity, let's consider the case of 16-board only here. The complete formula for an arbitrary number of boards can be derived in a similar way easily. Let's denote y as winner's VP and x as IMP difference. With some assumptions, the function y = y(x) satisfies a differential equation of the form y' = k (h-y) where h and k are constants to be determined. I solved this ODE (separable variables) and obtained a solution which is exactly the same as your formula. Here are the conditions: 1. The graph of the function y = y(x) passes through 3 points -- (x,y) = (0, 10), (20, 15), and (60, 20). 2. Assume a horizontal line L with the equation y = h > 20. The rate of change of y = y(x) at the point P(t, y(t)) is proportional to the distance of P to L. According to the second condition, an ODE is set up: y'(x) / (h - y(x)) = k where k is a constant to be determined. Combining the first condition to solve the ODE, we get h = 2.5 (7+ 5^(0.5)) whose approximation is 23.09, k = -ln(tau)/20, and y = y(x) is identical to your formula. ---------- [From Henry Bethe to jmchen] ---------- We produced the formula quite differently: 1. The initial formula for the USBF scales was produced by a small group: me, Bart Bramley, Chip Martel and Jeff Rubens. 2. The impetus was dissatisfaction with scales that lumped imp results into one VP result. It was our sense that each imp should be worth something, with, perhaps, some limit. That is, a unique imp margin should map to a unique VP award. 3. We felt that the imps that determine whether you win or lose a match should be more important than imps that add to the margin of victory. Thus the conversion of imps to VP should not be linear. (VP scales in North America and England were never linear. The old WBF scale was essentially linear.) 4. We looked at imp margins in a number of settings: USBF Round Robins; World Championship Round Robins; North American Championship Swiss events (to the extent that we could get them); Quarterly and total results in a number of KO team events; finally a couple of lesser team events with seven and nine board matches. 5. We found that the median margin in all of these was approximately five times the square root of the number of boards. The average margin is a little more. We found that over 90% of the results had margins of three times the median or less. In the context of 16 board matches this means the median margin is 20 imps; 60 imps covers over 90% of matches. 6. We concluded that half the "winner's VP" should be awarded to a median margin win. There are 10 winner's VP. (The scale runs from 0 to 20 rather than -10 to +10 because there is a psychological effect from "losing" VP.) So winning a 16 board match by 20 VP should get 5 winner's VP. Winning by 60 should get all 10 winner's VP. 7. We experimented with a number of different formulations that satisfied the criteria that the formula adopted pass through the three defined points [(0,0), (20,5) and (60,10)] and that the first derivative of the value of successive imps be negative throughout the range. Among the types of formula we looked at were polynomial, logarithmic, a formula using the square root of the margin, and exponential. We concluded that the exponential was most satisfactory. 8. Once you do that, tau sort of falls out. This process was repeated by a committee of the WBF, that included Eugenio D'Orsi (Brazil), Max Bevan (UK - chief TD for the WBF), Maurizzio di Sacco (Italy - head of IP at WBF tournaments), me, Bart Bramley and Peter Buchen (Australia, a professor of applied mathematics). The group reached the same conclusion and recommended adoption of the USBF scales by the WBF. So, yes you can, as you should be able to, derive the formula from the scales. But what we did was to create a formula that fit our predilections of what a formula should do and that was consistent with match data. ---------- [From jmchen to Henry Bethe] ---------- As far as I know, the old WBF VP scale has been proportional to the square root of the number of boards already. It is not a surprise that this property is kept in your VP scale. When I first saw your formula, I believed that the point (20, 5) must have some significant meaning in 16-board matches based on an analysis of a large amount of data. Very glad to learn from you that 20 is the median of winners' margin. Also I was pretty sure that your formula was based on (0,0), (20,5), and (60,10). What puzzled me most was: Why an exponential function? It is equally easy to produce a polynomial, logarithmic, square root, or even trigonometric function passing through these three points with negative second derivative on the whole interval (0,60). In my humble opinion, the exponential is indeed the most natural and scientific choice. Just like population growth, radioactive decay, and Newton's law of cooling: When the rate of change (first derivative) is proportional to a linear function of current value, the solution to the constructed differential equation must be an exponential. That is why I tried to derive your formula in a way similar to Newton's law of cooling. http://www.ugrad.math.ubc.ca/coursedoc/math100/notes/diffeqs/cool.html (Probably I should not mention physics. Your family is too good, especially your father Hans.) It is remarkable that you had tried several types of functions and concluded that the exponential was most satisfactory. All roads lead to Rome. All approaches lead to the exponential. ---------- [From Henry Bethe to jmchen] ---------- One of the things we did was to look at the effect of the choice of formula on the VP impact of bidding a vul game, e.g. the +10 vs -6 effect. The choice of formula has significantly different outcomes. Another issue for us was the second derivative, which was much better for the exponential function. And we decided that we did not want a function that, like a quadratic, would have a maximum value outside the range and then turn down. We were not so much being scientific as being aesthetic and pragmatic. ---------- [From jmchen to Henry Bethe] ---------- In the old WBF scale, after 25:5, there are 25:4 ~ 25:0 to penalize the loser of losing too much. We believed that you had discussed the possibility of 20:-1 and so on before determine your scale. The reason of not taking negative VP was also from psychological effect of "losing" VP? ---------- [From Henry Bethe to jmchen] ---------- No: in the scheme of things the value of additional imps beyond the 20-0 blitz becomes vanishingly small. The next 20 imps (in a 16 board match) would be worth about 1.2VP. It quite simply did not seem worth it. The old WBF scale was roughly linear over the 10 winner's VP available (e.g. from 15-15 to 25-5); about 4 imps needed to gain a VP. The new scale reaches 20-0 at about the same point that the old one reached 25-2. We unanimously felt that giving value to further imps was not necessary. --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 60.250.111.124
1F:推 yclinpa:ODE对一般人来说太太太超过了啦! 01/02 18:51
2F:→ jmchen:这是最简的 ODE, 大一微积分(甲)有教而且有考耶! 01/02 18:59
3F:推 yclinpa:Another curiosity: why not normal distribution? 01/02 21:41
4F:→ jmchen:他在信中有讲, 不要像二次函数在区间外有极值 01/02 22:50
5F:推 allfail:讲了半天我还是看不出来exp有甚麽特别好的... 01/03 16:35
6F:→ allfail:比较喜欢原本的arctan 01/03 16:35
7F:→ allfail:IMP差靠近0的时候我觉得线性比较好... 01/03 16:36
8F:→ allfail:因为exp=前几个imp最重要, 但是最前几个imp运气成分最大 01/03 16:37







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