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卡片 红色蠍子 Rope 鈎绳 Play to place a rope over a wall. Indicate the location of the rope on your private map with a line. 打出此卡以在墙上放置一条鈎绳。在你的私人地图上以一条线表示其位置。 When the ninja crosses a wall using a rope, his movement stops. 当忍者使用鈎绳攀越墙壁时,他的移动停止。 The rope can be used by both intruders for the rest of the game to cross between those two zones. 在整个游戏中忍者和叛徒都可以使用此鈎绳穿越这两个区域。 Shuriken 手里剑 Target solitary sentry in the same zone or an adjacent zone (not across a wall). Remove the sentry from the map. This does not raise the Alert Level. 对位於同一区域或邻近区域(不能穿越一道墙)的目标单一哨兵使用。从地图上移除该哨兵 。这不会提升警戒等级。 The ninja may only move one zone on the turn he uses this card. 当他在回合中使用此卡时忍者只能移动一个区域。 You can only play this on your turn. 你只能在你的回合中打出此卡。 Kenjutsu 剑术 Play to kill a guard in the same zone. You can kill several guards at once by discarding one Kenjutsu card per guard. 打出此卡以杀害同一区域的一个守卫。 你能杀害守卫的数量对应於你一次弃掉多少张剑术卡。 Increase the Alert Level by one per Kenjutsu card you play. 你每打出一张剑术卡警戒等级就上升一格。 You can only play this on your turn. 你只能在你的回合中打出此卡。 Shadow Walk 影步 Play to move through a zone with only one sentry without being detected. The ninja may not stop in that zone, but may search it. Do not reveal which zone was affected. 打出此卡以移动通过只有一个哨兵所在的区域而不会被侦查到。 忍者不可以在此区域停留,但可以搜寻此区域。 不要透露影响哪个区域。 Secret Passage 秘密通道 Place this card face-up in front of you and put your ninja figure upon it. Only the ninja can use this card. 放置此卡以面朝上的方式放在你的面前并把你的忍者模型放在卡片上。 只有忍者可以使用这张卡。 The ninja's move ends as soon as he enters the secret passage. 当忍者一进入秘密通道时忍者的移动就会结束。 When the ninja leaves the passage, retrieve your figure from this card. The Secret Passage card remains in front of you. 当忍者离开通道时,从卡片上取回你的模型。秘密通道卡仍会在你的面前。 黑色蠍子 Secret Passage 秘密通道 Place this card face-up in front of you and put your traitor figure upon it. Only the traitor can use this card. 放置此卡以面朝上的方式放在你的面前并把你的叛徒模型放在卡片上。 只有叛徒可以使用这张卡。 The traitor's move ends as soon as he enters the secret passage. 当叛徒一进入秘密通道时叛徒的移动就会结束。 When the traitor leaves the passage, retrieve your figure from this card. The Secret Passage card remains in front of you. 当叛徒离开通道时,从卡片上取回你的模型。秘密通道卡仍会在你的面前。 Rope 鈎绳 Play to place a rope over a wall. Indicate the location of the rope on your private map with a line. 打出此卡以在墙上放置一条鈎绳。在你的私人地图上以一条线表示其位置。 When the traitor crosses a wall using a rope, his movement stops. 当叛徒使用鈎绳攀越墙壁时,他的移动停止。 The rope can be used by both intruders for the rest of the game to cross between those two zones. 在整个游戏中忍者和叛徒都可以使用此鈎绳穿越这两个区域。 Kenjutsu 剑术 Play to kill a guard in the same zone. You can kill several guards at once by discarding one Kenjutsu card per guard. 打出此卡以杀害同一区域的一个守卫。 你能杀害守卫的数量对应於你一次弃掉多少张剑术卡。 Increase the Alert Level by one per Kenjutsu card you play. 你每打出一张剑术卡警戒等级就上升一格。 You can only play this on your turn. 你只能在你的回合中打出此卡。 It Was a Cat 这是一只猫 Play when you discover a trap (see page 11) to avoid raising the Alert Level. 当你发现一个陷阱时(参阅第11页)打出以避免提升警戒等级。 You may also play this card when the guards play a Patrol Listen or Sentry Listen card. The guards automatically hear nothing. 你也可以在守卫方打出一张巡逻队的听音或哨兵的听音时打出此卡。 守卫会自动听不见。 This card is not help when guards enter the traitor's zone. 当守卫进入叛徒所在的区域此卡不会生效。 Potent Sake 很烈的清酒(烈酒) Play when entering a zone with only one sentry. Replace the sentry with a drunk guard figure. The drunk guard cannot have cards played on him. Whenever an intruder enters the drunk guard's zone, you must reveal the intruder's position, but this does not raise the Alert Level. You cannot play this on a guard that has been in the same zone as the traitor this turn. 当进入一个只有单一哨兵的区域时打出。用一个酒醉的守卫模型来替换该哨兵。不能对酒 醉的守卫打出卡片。每当一个入侵者进入酒醉守卫的区域时,你必须揭露该入侵者的位置 ,但是这不会提升警戒等级。当此回合已经有一个守卫在此区域时作为叛徒你不能打出此 卡 狮子 Kenjutsu 剑术 Play to wound an intruder in the same zone as your guard. Place this card in front of that intruder to track his wounds. This does not count as one of the two cards you can play during the Guard Card Phase. You can play this card even if that guard has already had another card played on him. A guard can only play one Kenjutsu per turn. Raise the Alert Level to High. 作为你的守卫,打出此卡对在同一区域的一个入侵者造成伤害。放置此卡在该入侵者面前 以确认其伤害。这并不算作在守卫卡阶段中你能打出的两张卡的其中一张。即使该守卫已 经打过卡片你也能打出此卡在他之上。一个守卫一回合只能打出一张剑术卡。提升警戒等 级为高度。 Secret Passage 秘密通道 Place this card face-up in front of you and put your guard figure upon it. Only the guard can use this card at a time. 放置此卡以面朝上的方式放在你的面前并把你的守卫模型放在卡片上。 只有守卫可以在同一时间使用这张卡。 The guard's move ends as soon as he enters the secret passage. 当守卫一进入秘密通道时他的移动就会结束。 When the guard leaves the passage, retrieve the figure from this card. The Secret Passage card remains in front of you. 当守卫离开通道时,从卡片上取回你的模型。秘密通道卡仍会在你的面前。 Awaken 唤醒 Play this card to wake up a sleeping sentry. Erase one "S" on your private map and place a guard figure in that zone. Move that guard up to two zones. 打出此卡来叫醒一个哨兵。从你的私人地图上擦除一个"S"记号并放置一个守卫模型在该 区域。移动该守卫最多两个区域。 If 20 guards are on the board, sleeping guards cannot wake up. If all sleeping guards have been awakened, this card can turn a drunk guard back into a functional guard. 如果已经有20个守卫在版图上,睡着的守卫就不能被叫醒。如果所有睡着的守卫都已经被 叫醒,此卡能把一个酒醉的守卫改为一个一个有用的守卫。 Sentry Listen 哨兵的听音 Choose a sentry to listen. The range depends on the speed of the intrude and his location: 选择一个哨兵来听音。听音的范围取决於入侵者的速度与所在位置。 ‧ standing still: undetected ‧ sneaking: range = 1 zone ‧ walking: range = 2 zones ‧ running: range = 3 zones ‧ 站立不动: 未被发现 ‧ 潜行:范围= 1 个区域 ‧ 走路:范围= 2 个区域 ‧ 跑步:范围= 3 个区域 If the sentry hears a noise, he can move 2 zones. See Listen Cards, page 8, for full details. 如果该哨兵听到一点响声,他能移动2个区域。 参阅听音卡,第8页,完整的细节。 Sentry Search 哨兵的搜寻 Move one sentry up to 2 zones in any direction to search for intruders. 移动一个哨兵最多2个区域往任意方向来搜寻入侵者。 If your sentry enters a zone with an intruder, place the intruder figure on the map and raise the Alert Level to High. 如果你的哨兵进入一个入侵者所在的区域时,放置该入侵者模型在地图上并提升警戒等级 为高度。 Patrol Listen 巡逻队的听音 Choose a patrol to listen. The range depends on the speed of the intrude and his location: 选择一个巡逻队来听音。听音的范围取决於入侵者的速度与所在位置。 ‧ standing still: undetected ‧ sneaking: range = 1 zone ‧ walking: range = 2 zones ‧ running: range = 3 zones ‧ 站立不动: 未被发现 ‧ 潜行:范围= 1 个区域 ‧ 走路:范围= 2 个区域 ‧ 跑步:范围= 3 个区域 If the patrol hears a noise, they can move 2 zones. See Listen Cards, page 8, for full details. 如果该巡逻队听到一点响声,他能移动2个区域。 参阅听音卡,第8页,完整的细节。 Patrol Search 巡逻队的搜寻 Choose a zone with a patrol in it. Move at least 2 guards from that patrol up to 2 zones in any direction. The guards must stay together. After moving, choose the facing of the patrol if it landed on a patrol track. 选择有一个巡逻队所在的一个区域。从巡逻队中拿出至少2个守卫往任意方向移动最多2个 区域。守卫必须一起停留。在移动之後,如果该巡逻队在巡逻路线上选择其面对的方向。 If your patrol enters a zone with an intruder, place the intruder figure on the map and raise the Alert Level to High. 如果你的巡逻队进入一个入侵者所在的区域时,放置该入侵者模型在地图上并提升警戒等 级为高度。 --



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