作者xbox510 (阿伦)
看板BoardGame
标题[规则] 忍者变体与游戏提示
时间Tue Jan 24 01:13:01 2012
Variant 变体
Lone Wolf : In this 2-player variant, the intruder chooses
whether to play either the ninja or the traitor (he does not
play both). The guard player sets up only 2 patrols (not 3)
at the start. To make things harder on the guards, you can
have the intruder player choose starting hands for both the
ninja and the traitor. He still only plays one of the two, but
the guard player doesn’t know which one until he plays a
card. The intruder wins if he completes the mission and
escapes the map. Otherwise the guard wins.
孤僻者 :在这个2人变体中,入侵者选择扮演忍者或叛徒(他不能扮演两者)。守卫玩家在
起始时只设置2个巡逻队(不是3个)。为了让守卫的获胜难度变高,你能让入侵者玩家从忍
者与叛徒的牌中选择起始手牌。他仍只能扮演两者其中之一,但是直到他打出一张卡为只
守卫玩家都不知道是哪个人。如果他完成任务并脱离地图入侵者获胜。否则是守卫获胜。
Contested Ground: If you have 2 intruder players, they
don’t have to cooperate. Instead, have them each draw a
mission goal (or write down a mission letter (A-F) so that
they might both have the same goal!). They do not share
information, they cannot use each other’s ropes, and they
each have their own secret passage that they cannot share.
有争论的地方:如果你有2个入侵者玩家,他们不肯合作的话。取而代之的是,他们个别抽
取一个任务目标(或是记录任务字母(A-F)以致他们可能有相同目标)。他们不会分享资讯
,他们不能使用对方的鈎绳,他们个别有他们自己的秘密通道但是不会共享。
Gameplay Hints 游戏提示
Guards 守卫
As the guard, do not squander your resources early. You
might want to wait until the intruders raise an alarm to start
searching.
作为一个守卫,不要过早浪费你的资源。你可能要等到入侵者引发警报才开始搜寻。
If the intruder enters the secret passage, you can tell because
his figure will be on the card. It’s pointless to listen for him.
如果该入侵者进入一个秘密通道中,因为他的模型出现在卡上所以你能分辨。听他在哪里
没有意义。
While it is tempting to Awaken guards as fast as you can,
doing so shows the intruder player where they are. It might
be better to save them for a surprise later.
当你可以快速尝试去唤醒守卫,如此作让入侵者显现他们在哪里。这可能比为了之後的奇
袭而保留他们更好。
Intruders 入侵者
Most intruder cards can be played to no effect as a bluff.
You lose one of your very precious cards, but you can send
the guards off chasing ghosts.
大多数的入侵者卡能被打出但没有发生效果来当做一个烟雾弹。你失去你宝贵的卡片其中
之一,但你可以使守卫陷入追踪你的幻影之中。
Take your time. 20 turns is longer than you think.
慢慢来。20 个回合比你想像中的久。
If the Alert Level is already High, there is no additional alert
penalty if you cause all sorts of trouble. Run around in the
open, kill those guards, get done what you can!
如果警戒等级已经是高度的话,如果你再引起各种麻烦也没有额外的警戒处罚。自由地到
处乱跑,杀掉所有的守卫,去做你所能做到的任何事!
Game Balance 游戏平衡性
When the players have vastly different skill levels, the game
might become impossible for weaker players or unchallenging
for stronger players. Here are some suggestions for ways to
modify the play balance to make the game more enjoyable.
当游戏玩家有很大的实力差距时,此游戏可能对弱者是不可能的任务而对强者是没有挑战
性。这里有些建议的方法来修改游戏平衡性让游戏能更令人愉快。
Increase or decrease the number of cards the intruders get.
Even 1 or 2 cards makes a huge difference. Adding 3 cards
to the ninja makes him a Hollywood-style killing machine.
增加或减少入侵者所能得到的卡片。即使是1或2张卡都有很大的差异。让忍者增加3张卡
会使他成为一个好莱坞式的杀戮机器
Completing a mission (i.e., visiting the zone with the
appropriate intruder) raises the Alert Level.
完成一个任务(也就是说,适当的入侵者进入对应的区域)提升警戒等级。
Finding the secret passage raises the Alert Level.
发现秘密通道会提升警戒等级。
Increase or decrease the number of guards, patrols, and
sleeping guards.
增加或减少守卫,巡逻队与睡着的守卫数量。
Allow guards to notice ropes in the same way that they
notice the secret passage.
如同他们注意到秘密通道的方式,允许守卫注意到鈎绳。
Do not allow guards to notice the secret passage.
不允许守卫注意到秘密通道。
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