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https://tinyurl.com/sva7px63 Age of Empires Is 25 Years Old. Fans Are Shaping the Franchise WIRED sat down with Xbox CEO Phil Spencer and Worlds’s Edge Studio chief Michael Mann to talk about AoE and everything real-time strategy. 前段跳过 只翻後面情报部分 用GOOGLE翻译之後润稿的 有错误请指教 PS: 微软游戏部门老大 Phil Spencer MM: Worlds’s Edge Studio领导人 Michael Mann 神话世纪部分 The most exciting news, at least from my perspective—and the chat watching the anniversary stream, judging by their reaction—was the announcement of Age of Mythology Retold. Does that name essentially mean a definitive edition? I'm interested in what you can tell me about it. 最令人兴奋的消息,至少从我的角度来看——以及观看周年纪念直播的聊天,从他们的反 应来看——是神话世纪:重述的宣布。 这个名字本质上是否意味着决定版?我对你能告诉我的事情很感兴趣。 MM: I think that’s the best way to look at it. It is a definitive edition of Age of Mythology, and as I mentioned, we are ambassadors of these franchises, the cultures, the peoples, the stories. And we want to modernize aspects of them too. But we do want to use the same treatment, but we want to go back and make sure that we work experts to make sure we represent the cultures, the people, the stories correctly in today's light. So it is a definitive edition of the game. MM:我认为这是看待它的最佳方式。这是神话世纪的决定版,正如我所提到的,我们是 这些系列作、文化、人民和故事的使者。我们也希望对它们的各个方面进行现代化改 造。但我们确实想使用相同的处理方法,但我们想回到过去,确保我们与专家合作,以确 保我们在当今的见解下正确地代表文化、人民和故事。所以它是决定版。 关於新情报的部分 On Age II, you know, I think there was a fear with Age IV coming out that support might fade away; that hasn’t proven to be true. What's the road map for the game: Is it basically as long as the community is still there and the DLCs are successful you’ll keep making them? 在2,你知道,我认为出现4时人们担心支援可能会消失;这还没有被证明是真 的。游戏的路线图是什麽:基本上只要社群仍然存在并且 DLC 成功,你就会继续制作它 们吗? MM: I won’t go into specifics of Age II and Age III and Age IV road maps, because we have more news to announce early next year. The way you have to look at it is that, since we launched IV, we have supported all the communities across the board with updates and expansions, just as we announced yesterday at the anniversary event. So yes—the foundation of Age of Empires and why it’s been successful for 25 years is our community, and empowering our community. MM:我不会详细介绍 Age II 和 Age III 和 Age IV 路线图,因为明年初我们还有更多 消息要宣布。你必须这样看待它,自从我们推出 IV 以来,我们通过更新和扩展支持了所 有社群,正如我们昨天在周年纪念活动中宣布的那样。所以是的——世纪帝国的基础以及 它成功 25 年的原因是我们的社群,以及赋予我们社群的力量。 So there was an announcement in the anniversary show about bringing AoE definitive edition into the AoE 2 DE engine. One of the best Age content creators, Spirit of the Law, speculated that this integration might be similar to the Rome at War mod. What’s the plan here? 因此,周年纪念节目中宣布将 AoE 决定版引入 AoE 2 DE 引擎。最好的 世纪帝国创作者 之一,Spirit of the Law, 推测这种整合可能类似於 Rome at War mod。这里有什麽计 划? MM: Yeah, we tease something in the 25th anniversary: that we're looking to take Age I and integrate it into the Age II engine, which has a whole bunch of enhancements including pathfinding, formations, and stuff like that. So our goal is to basically get two games in one. 是的,我们在 25 周年纪念日中预告了一些事情:我们希望将Age I 整合到Age II引擎中,该引擎具有大量增强功能,包括寻路、编队和类似的东西。 所以我们的目标基本上是把两个游戏合二为一。 So Age of Empires I would be within Age of Empires II? But would it be a separate game with the same engine, or would the games be integrated with civilizations being able to fight against each other, etc.? 那麽 世纪帝国1 会放在 世纪帝国2 之内吗?但它会是一个具有相同引擎的 单独游戏,还是会能够将两游戏整合,使不同的文明互相对抗等等? MM: I can't go into those specifics, but just think of it as part of the unique experiences that are now in the updated engine that we're supporting and can continue to support going forward. 我无法详细说明这些细节,但只需将其视为我们正在支持并且可以继续支持的更新引擎中 的独特体验的一部分。 MM: I mean part of it is if you go on the forums, to the Steam forms, to our forums, there's always polls on the next civilization we should introduce. We also looked at diversity within the Age of Empires series, and which stories we want to tell from a creative standpoint. Our creative director, Adam Isgreen, is very passionate about the franchise and the global appeal to the game, so we definitely look at it from both a global standpoint and a player choice standpoint as we look at our civilizations. MM:我的意思是,如果你去论坛、Steam 表单、我们的论坛,总会有关於我们应该引入的 下一个文明的民意调查。我们还研究了《世纪帝国》系列的多样性,以及我们想从创意的 角度讲述哪些故事。我们的创意总监 Adam Isgreen 对游戏的系列作 和全球的请求充满热情,因此在审视我们的文明时,我们肯定会从全球角度和玩家选择 的角度来看待它。 I’ve seen people talking about the Byzantines on the forums a lot. 我经常看到人们在论坛上谈论拜占庭人。 MM: Yeah, the Byzantines. Yes, as I said we are listening to the community. We do have a road map that we're working to. We have some surprises coming in 2023 on civilizations in Age IV based on our community feedback. I can't go into specific details, sorry, but I can tell you that we're actively reviewing all the feedback that we get from our community and making choices based on that. MM:是的,拜占庭人。是的,正如我所说,我们正在听取社区的意见。我们确实有一个我 们正在努力的路线图。根据我们的社群回馈,我们会在 2023 年为4的文明带来一 些惊喜。抱歉,我无法详细说明具体细节, 但我可以告诉你,我们正在积极审查我们从社群获得的所有回馈,并据此做出选择。 PS回答记者提问 关於收购暴雪动视 So this is definitely a question specifically for you, Phil. We've talked about real-time strategies and the genre. With the Activision Blizzard purchase, there's a lot of discussion about Call of Duty, but are there plans for StarCraft, for example? 所以这绝对是一个专门为你准备的问题,菲尔。我们已经讨论了实时策略和类型。随着动 视暴雪的收购,有很多关於决胜时刻的讨论,但有关於星海争霸的计划吗? PS: The first thing I would say is, I'm not allowed to make any decisions about what happens at Blizzard or Activision or King. So this is all just kind of talking and thinking about what the opportunity is, but you're absolutely right. Not only StarCraft, but WarCraft, when you think about the heritage of RTS games that we're talking about here, specifically from Blizzard. And I don't have any concrete plans today because I can't really get in and work with the teams. But StarCraft was a seminal moment in gaming, right? From an esports perspective, from RTS on console perspective, and from just an RTS storytelling perspective in the genre. PS:我要说的第一件事是,我不能对暴雪、Activision 或 King 发生的事情做出任何决 定。所以这只是在谈论和思考机会是什麽,但你是绝对正确的。不仅是星海争霸,还有魔 兽争霸,当你想到我们在这里谈论的 RTS 游戏的遗产时,特别是来自暴雪的游戏。而且 我今天没有任何具体的计划,因为我无法真正进入并与团队合作。但是星海争霸是游戏界 的一个开创性时刻,对吧?从电子竞技的角度来看,从游戏主机上的 RTS 角度来看, 以及从该类型的 RTS 讲故事的角度来看。 And I'm excited about getting to sit down with the teams at Activision and Blizzard and King to talk about back catalog and opportunities that we might have. So I will dodge the question other than to say it's not something I can actively work on right now. But the thought of being able to think about what could happen with those franchises is pretty exciting to me, as somebody who spent a lot of hours playing those games. 我很高兴能与动视、暴雪和 King 的团队坐下来讨论我们可能拥有的回溯目录和机会。所 以我会回避这个问题,只是说这不是我现在可以积极开展的工作。但是作为一个花了很多 时间玩这些游戏的人,能够思考这些系列作会发生什麽的想法对我来说非常令人兴奋。 懒人包 1. 神话世纪:Retold 是决定版 而且游戏内容会徵询专家意见 2. 明年年初 2 3 4 都会有新东西要宣布 现在先保密 3. 明年4代会有让大家惊喜的新文明喔 敬请期待 (MM:社群都爱拜占庭!) 4. 2代新DLC的目标是把1 2代合而为一 能不能两代文明间互打目前是秘密 5. 会不会有星海争霸或魔兽争霸新作还是重置 XBOX的老大暂时不便评论 -- 请将下列中文翻译为英文: 1.我害怕诸神的愤怒,那玉米状的异象在滴血。 2.为了实现我们的梦想,席德已经帮助瓦伦西亚登上国际舞台。 3.只要有一边不信任,就不晓得下一步怎麽走。 世纪帝国2 征服者入侵 错误翻译大全 2022更新版 https://home.gamer.com.tw/artwork.php?sn=5198859 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 61.231.154.164 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/AOE/M.1667357274.A.D35.html ※ 编辑: knight791211 (61.231.154.164 台湾), 11/02/2022 10:49:38
1F:→ Despairile: 就很明显的是东罗马帝国DLC之後会出 只是拆分文明 11/02 11:34
2F:推 Pegasus99: 为何我在神话世纪访谈的部分闻到政确的味道 怕.jpg 11/02 11:36
※ 编辑: knight791211 (61.231.154.164 台湾), 11/02/2022 12:34:23
3F:推 shirman: 一二代文明强度差那麽多,要怎麽互打,若说把一代文明重 11/02 12:58
4F:→ shirman: 制也等於不是在玩原来的一代了,所以互打不可能 11/02 12:58
看这段访谈 感觉也是这样 ※ 编辑: knight791211 (61.231.154.164 台湾), 11/02/2022 13:09:20
5F:→ sunwell123: 神话世纪那段,找专家应该是类似世三决定版的原住民 11/02 13:58
6F:→ sunwell123: 那样做些更动吧,例如改民族名称、不能直接挖矿、跳 11/02 13:58
7F:→ sunwell123: 舞变广场喇赛这样 11/02 13:58
8F:推 akatsuki102: 以後买二代送一代的意思吗XD 11/02 14:03
刚收到新DLC Closed beta的邀请 11.03~11.07能玩 信件内容我就不公布了 不过信中有提到 这是一个新"游戏模式" 所以八成是要分开两代内容 ※ 编辑: knight791211 (61.231.154.164 台湾), 11/02/2022 14:29:11
9F:推 williammei: 听到新情报好多了,想到到时要是真炮打埃及人也是满可 11/02 14:49
10F:→ williammei: 怕的(o 11/02 14:49
11F:→ williammei: 不知道会不会有种族新语音,还是一代的”直立人”语音 11/02 14:49
婆婆妈 挪威 herendus ※ 编辑: knight791211 (223.140.48.46 台湾), 11/02/2022 15:03:01
12F:推 CGT: 这样像是用二代引擎玩一代模组,大概以後进去要先选时代 11/02 18:23
13F:→ CGT: 上古时代: AOE1, 中古时代: AOE2 11/02 18:24
14F:→ RumiManiac: 签名档看一次笑一次 11/02 19:07
15F:推 gericc: 1代DE版 田也可以踩了 有集结点了... 11/02 20:44
16F:→ gericc: 接下来就是TC跟塔能驻人吧 且是否会加入"城堡"?y 11/02 20:44
17F:→ gericc: 还是想到 战役马来第4关用1代凯萨战役地图 变好难呀 11/02 20:45
18F:推 gericc: 後来仔细想一下 中国日本韩国这些1代有的 可能不会重复吧 11/02 22:12
19F:→ gericc: 虽然中国一直改朝换代... 日本也是更古早的时代... 11/02 22:12
20F:→ gericc: 记得以前看波斯介绍 也算是从1走到2个文明 11/02 22:13
21F:推 shyuwu: 一代做个印度出来啊!亚历山大不能跟印度打算什麽亚历山 11/03 10:42
22F:→ shyuwu: 大 11/03 10:42
23F:推 gericc: 我也希望一代有印度 但一代没去动应该是 赚不到吧 11/03 13:26
24F:推 wahaha2005: 可能最後只有封面的三个民族w (巴比伦?、罗马、埃及) 11/03 13:45
25F:推 roastchicken: 一直新增感觉有点像王国的兴起(? 有人记得这游戏吗 11/03 14:19
26F:推 williammei: 王国的兴起跨幅度太广了,然後因为这样还会出现特殊兵 11/03 16:00
27F:→ williammei: 种在特定历史范围内没有的状况(O 11/03 16:00
28F:→ williammei: 而且还只有拉科塔能塔攻,惨,还要带小蜜蜂货车给士兵 11/03 16:00
29F:→ williammei: (O 11/03 16:00
收到序号啦 晚点我看有没有能不违反保密条款可以讲的东西 ※ 编辑: knight791211 (223.140.48.46 台湾), 11/04/2022 08:10:15







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