AOE 板


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http://www.xomicron.com/download/userpatch/ Release Details Current version: 1.1 Date of build: 2011/12/28 @ 8:31 AM Development phase: Beta New Core Features - Game version identifier changed to v1.1 - Mirror player civilizations with the new Team Random option 镜像随机种族 - Restored games can now be recorded in all game modes - Windowed mode library support by Veg and menopem 可以视窗化 - All available resolutions, including widescreen, are selectable 支援其他解析度 - Uncontrollable game view scrolling bug has been fixed - Toggle always-on-top with F7 and background mode with F8 - Vote panel/serial sync bug has been fixed for multiplayer - Random map scripts can be used directly in the scenario editor - Blank maps can now be generated using all standard terrains - Additional full map print options for higher resolutions - Population limit options have been extended up to 250 人口上限到250 - Ungrouped AI players will not ally themselves against humans - AIs are selectable in multiplayer games (only host needs AIs) - Multiplayer games can be started with only AI players - AIs can assign guards for specific units and buildings - AIs can now construct docks on Nomad maps and along ice - Boar hunting is now fixed and operational for AIs - AIs can build multiple buildings simultaneously - Buildings destroyed mid-construction can be rebuilt by AIs - Building cancellation is now configurable by AIs - Cancelled buildings are only rebuilt if requested - Construction is now possible after a wonder is placed - AIs will now close wall openings created by lumberjacks - Villagers will now repair damaged buildings and siege weapons - All AI villagers no longer rush to destroy towers - Setting sn-attack-winning-player-factor to 0 will not crash - Trade carts will travel across shallows to other markets - AI unit spreading can be controlled in multiplayer mode - Hero units can now be used by AIs as scouts for exploration - AIs can construct lumber and mining camps in close proximity - Gaia units and buildings can now be converted by AI explorers - Coop play against custom AIs in multiplayer is now possible - Idle sheep will now gather at the town center on Nomad maps - Simultaneous messages from AIs now appear in the right color - AIs can now gather resources using up to 250 villagers - Pseudo-random number generator algorithm has been improved - AIs can choose to attack with the patrol attack system - Players can survey the map after a single player game ends - AIs can now specify which player to target for attacks - Siege onagers can target trees after saving a chapter - AIs can request gatherers to drop resources at any time - Scouts will now circle the home town center before departing - Relics will be distributed to other monasteries as need - Unpacked trebuchets will no longer be ignored by units - Building gather points will not damage adjacent enemy units - Idle villager button will no longer focus on enemy scouts 闲置村民不会再点到敌人斥候了(常被搞死) - Explored and All Visible states are fixed in recordings - MP3 audio files with id3v2 tags can now be used in the game - Screenshots will be saved as png images if GDI+ is available - M3U playlists can be used for the game's background music - Flares are now larger and more bold on the mini-map display --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 1.170.159.128
1F:推 NeGe56:这是....? 12/29 15:50
2F:→ NeGe56:上上篇的beta吗?O.o 12/29 15:50
3F:推 iampotwtw:这是我说的那个ES前员工所出的修正档,以纳入2012改版中 12/29 16:46
4F:推 leom1a210343:谁有1.0c QQy 12/29 16:47
5F:→ bandongo:请问有改多人玩+电脑会当机吗 这个BUG 12/30 00:07
6F:推 farnorsh:不知有没有完整支援win7 01/06 13:45
7F:推 farnorsh:不能玩耶,执行了後说记忆体配置存取不正确 01/07 10:13
8F:推 farnorsh:可以用了,但没有免光碟功能所以也没办法单机测试 囧 01/07 10:20







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